Path of the Wolf – The Witcher Workout

Channel your inner Witcher with this intense, monster-fighting workout designed to build the strength, agility, and endurance of Geralt of Rivia. Combining high-intensity interval training (HIIT), strength conditioning, and functional movements. Can you survive the Trial of the Grasses?

Click the link below to skip the introduction and go straight to the workout!

Table of Contents

🐺 The White Wolf

Welcome to the Witcher Workout, inspired by the dark fantasy world of Andrzej Sapkowski. At its heart stands Geralt of Rivia—a Witcher, a professional monster slayer forged through brutal trials to possess superhuman strength, speed, and senses.

The Continent he roams is a place where magic and monstrosity intertwine, where humanity’s greed often rivals the creatures they fear. Drawing from European—particularly Slavic—mythology, these tales capture the eternal struggle between civilisation and the wild. Our workout takes that same spirit—discipline, transformation, and endurance—and channels it into physical form.

🔥 The Trial Begins

Our Witcher workout is a tip of the hat to the author and his creation.  The Witcher Workouts are a number of circuits designed to push you beyond your limits, enhancing your physical prowess to mirror the formidable skills of the monster slayer. With a combination of strength training, high-intensity interval training (HIIT), and functional movements, you’ll develop the power, speed, and resilience needed to tackle any challenge. Whether you’re a fan of the series or simply looking for a dynamic and challenging fitness regimen, these circuits promise to transform you into a warrior ready for any battle.
Can you endure the Path of the Wolf?

Henry Cavill‘s portrayal of Geralt earned him the unwavering admiration of fans, solidifying his place as a beloved figure in ‘The Witcher’ universe.

“Your sword always keeps moving. You think it does? It’s just a sword. It’s you who keeps moving. You must keep moving.”

Geralt of Rivia (The Blood of Elves)

Kaer Morhen Circuits

🐺 About the Workout

The Witcher Workout is a multi-phase training programme designed to build the strength, speed, endurance, agility, and resilience required of a true Witcher. Across six distinct circuits, you’ll develop every major physical attribute needed for combat, survival, and mobility in harsh environments.

⚔️ What The Circuits Cover

The circuits progress through heavy lifting, agility work, combat conditioning, metabolic complexes, Sign-inspired challenges, and time-cap survival tests. Together, they create a balanced and demanding system that mimics real Witcher training — preparing you to move fast, react sharply, and build power from every angle.

💥 How You’ll Train

You’ll work with barbells, kettlebells, macebells, plyometrics, and bodyweight conditioning, ensuring full-body development. Every session blends multiple athletic qualities — strength, stamina, coordination, rotation, and grit — to build a combat-ready physique with high functional carry-over.

🧪 Aims of the Programme

This is a programme for those who want full-spectrum athleticism:

  • Power
  • Stamina
  • Mobility
  • Balance
  • Core strength
  • Mental resilience

Each challenge pushes you toward Witcher-grade conditioning — the ability to adapt under pressure, move with precision, and endure whatever trial comes next.

Prepare to work hard, adapt fast, and come out stronger, more resilient, and ready for battle.

Warm up

10 minutes of dynamic stretching and mobility exercises, then complete the warmup below.

👹 Monster Hunter Circuit

Focus:

Strength, agility, and combat-ready movement.

Summary:

This workout is split into two circuits:

  • Strength Circuit: Kettlebells and bodyweight power work to build force, stability, and endurance.

  • Agility Circuit: Plyometrics, lateral movement, and coordination drills to sharpen speed and reactive footwork.

Complete all sets in the Strength Circuit, then perform 4 rounds of the Agility Circuit. Together they build the power to strike, the speed to dodge, and the functional conditioning needed for real Witcher-style combat.

Strength Circuit:

  1. Devil Press: 4 sets of 8 reps.
  2. Pull-Ups: 3 sets to failure.
  3. Alternate Single Kettlebell Swings: 3 sets of 15 reps.
  4. Cuban Press: 4 sets of 10 reps.
  5. Staggered Push-Ups: 4 sets of 12 reps (each side).
  6. Racked Kettlebell Squats: 4 sets of 10 reps.
  7. Lunge with Overhead Press: 4 sets of 10 reps (each leg).
  8. KB Deadlift + Snatch Combo:
    • Perform 2 x Single-Arm Deadlifts + 2 x Single-Arm Snatches (same arm).
    • Repeat sequence 10 times per set.
    • 4 total sets.

Agility Circuit:

  1. Box Jumps: 4 sets of 10 reps.
  2. Agility Ladder Drills: 4 rounds of 2 minutes.
  3. Lateral Bounds: 4 sets of 15 reps (each side).
  4. 180° Jumps: 4 sets of 12 reps.
  5. Bear Crawls: 4 rounds of 1 minute.
  6. Figure of Eights (with Kettlebell or Sandbag): 4 sets of 12 rotations (6 each direction).
  7. Single-Leg Burpees: 4 sets of 8 reps (each leg).
  8. Cossack Squats: 4 sets of 10 reps (each side).

Cooldown:

5 minutes of light jogging followed by stretching

⚔️ Combat Readiness Circuit

Focus:

Speed, reflexes, and sustained combat output.

Summary:

This workout is split into two high-intensity circuits:

  • HIIT Circuit: Short, explosive 1-minute stations (bike, swings, slams, step-ups) to mimic the fast bursts and sharp transitions of real combat.

  • Fighter’s Circuit: Striking rounds, sprints, bag work, and bodyweight power drills to build reaction time, rhythm, and fight endurance.

Complete 3 rounds of the HIIT Circuit followed by 4 rounds of the Fighter’s Circuit. The combination develops quick footwork, explosive striking, and the ability to stay dangerous when fatigued — essential traits for any Witcher in battle.

HIIT Circuit (repeat 3 times):

  1. Assault bike: 1 minute.
  2. American KB swings: 1 minute.
  3. Push ups with med ball roll: 1 minute.
  4. Med Ball Slams: 1 minute.
  5. Step ups: 1 minute.
  6. SB Hoists: 1 minute.

Fighters Circuit (repeat 4 times):

  1. Sprint Intervals: 15 seconds sprint, 15 seconds jog for 1 minute.
  2. Shadow Boxing with Weights: 1 minute.
  3. Jump Squats: 15 reps. Sit ups with punches: 15 reps.
  4. Punching Bag Combos: 1 minute.
  5. Burpees: 1 minute.
  6. Shadow Boxing with Weights: 1 minute.
  7. Shuttle runs: 1 minute.
  8. Punching Bag Combos: 1 minute.
  9. Battle Ropes: 1 minute.
  10. Jump rope: 1 minute.

Cooldown:

5 minutes of light jogging followed by stretching

🛡️ Physical Conditioning Circuit

Focus:

Endurance, core strength, and the ability to keep moving under fatigue.

Summary:

This workout is divided into two brutal conditioning blocks:

  • Barbell Complex: Perform all six lifts back-to-back without putting the bar down — then repeat the entire sequence three times. This lights up every major muscle group and forces full-body stamina at 60–70% 1RM.

  • Conditioning Circuit: A grind of burpees, push-ups, loaded supersets, and core finishers that push pain tolerance, stability, and cardiovascular output.

Complete the barbell complex × 3, then the conditioning circuit × 4 rounds. Built to harden your frame, sharpen your engine, and condition you for the long, punishing battles a Witcher survives.

Barbell Complex:

Barbell Complex: No putting the bar down until you have completed x3 of all exercises and reps listed below. Repeat x3 times. Complexes are grueling so keep the weight lighter. 60/70% 1RPM.

  1. Deadlift: x 10 reps.
  2. Bent Over Row: x 10 reps.
  3. Front Squat: x 10 reps.
  4. Push Press: x 10 reps.
  5. Back Squat: x 10 reps.
  6. Good Mornings: x 10 reps.

Conditioning Circuit (repeat 4 times):

  1. Burpees: 15 reps.
  2. T push ups: 15 reps.
  3. Superset triceps: 15 reps.
  4. Superset biceps: 15 reps.
  5. Reverse Plank with knee tuck: 1 minute.
  6. Mountain Climbers: 1 minute
  7. Russian Twists: 20 reps each side
  8. High Knees: 1 minute
  9. Squats with squat hold: 10 x reps squat then 30 seconds squat hold.

Cooldown:

5 minutes of light jogging followed by stretching

🔥🗡️ Sword and Sorcery Circuit

Focus:

Dual-path conditioning inspired by Geralt’s blend of swordsmanship and Sign magic.

Summary:

This workout gives you two distinct circuits to choose from — or combine if you’re feeling mutagen-brave:

  • 🗡️ Trial by Combat (Macebell Circuit):
    A strength-driven flow of rotational strikes, total-body tension, and mobility. Builds functional power, shoulder integrity, and the endurance required for prolonged melee.

  • 🔥 Arcane Gauntlet (Sign-Based AMRAP):
    A time-cap conditioning challenge inspired by Geralt’s Signs — each station mimics the force, explosiveness, stability, or mental resilience of Aard, Igni, Yrden, Quen, and Axii.

Both paths sharpen different aspects of Witcher combat: dynamic strength, explosive output, core stability, and endurance under pressure.

Arcane Gauntlet: AMRAP 30 mins

Format:

In the Arcane Gauntlet, Geralt’s Signs represent different workout qualities — Aard (force and power), Igni (explosiveness), Yrden (powerful holds), Quen (protective core strength), and Axii (mind-over-matter resilience).
Each Sign contains 2 exercises that mirror these traits.

You’ll move through all 5 Signs in order, completing both exercises for each Sign before advancing.

Example:

  • Round 1: Exercise A for 1 minute.
  • Round 2: Exercise B for 1 minute.
  • Then move to the next Sign and repeat the A/B structure.

Continue cycling through A → B for each Sign until the time cap expires.

Rest:
None planned — transitions only. Beginners may pause briefly if needed.

Arcane Signs (Stations)

Aard (Force of Will to Move Heavy Objects)

  • Exercise: Sled Push/Tire carry.
  • Time/Sets/Reps: 1 minute each.
  • Focus: Use power and speed to propel the movements.

Igni (Intense and explosive exercises)

  • Exercise: Burpees/Dynamic Jump Lunges with Knee.
  • Time/Sets/Reps: 1 minute each.
  • Focus: Intense and explosive exercises.

Yrden (Powerful Holds)

  • Exercise: Weighted wall sit/Weighted plank.
  • Time/Sets/Reps: 1 minute each.
  • Focus: Build endurance and core stability, holding positions with strength.

Quen (Protective Shield)

  • Exercise: Deadlifts/Long Cycle KB.
  • Time/Sets/Reps: 1 minute each.
  • Focus: These exercises build a strong and stable core and back, creating a protective foundation for the body.

Axii (Mind Over Matter)

  • Exercise: Handstand Wall Holds/Heavy KB Farmer Walks.
  • Time/Sets/Reps: 1 minute each.
  • Focus: Exert mind control to overcome past these stages, enhancing mental fortitude and physical strength.

Cooldown:

5 minutes of light jogging followed by stretching

Trial By Combat: AMRAP 30 mins

Format:

  • Complete 3–4 rounds.
  • Emphasis on flow, rotation, and functional total-body strength.

The Stations

  1. Macebell 360: x 10 revolutions in each direction.
  2. Barbarian Squats: x 20 reps.
  3. Woodcutters: x 12 reps each side.
  4. Triceps swing extensions: x 20 reps (x 10 reps each side).
  5. Crunch with overhead hold: 20 x reps. 10 x reps each side. 
  6. Kayak Rows: 20 x reps. 10 x reps each side.
  7. Sumo squat and curl: 20 x reps. 10 x reps each side.
  8. Gravediggers: 20 x reps. 10 x reps each side.
  9. Whirlwinds:  20 x reps. 10 x reps each side.  
Witcher Workout. Macebell exercises.
Witcher Workout. Macebell exercises.

NB: For more on Macebell/Steel Mace workouts check out  Armoured Muscles Youtube videos. Highly recommended.

Cooldown:

5 minutes of light jogging followed by stretching

🧪 Trial of the Grasses Circuit

Focus:

Muscular endurance • Conditioning • Minimal-rest supersets

How It Works:

This circuit mirrors the brutal Witcher mutation process by pushing you through continuous supersets with almost no rest.
You’ll work through 7 stations, and each station contains 2 exercises of your choice. Think of it as “mutating” movements back-to-back.

  • At each station, choose 2 exercises that pair well together.
  • Perform the first exercise for 45 seconds, then immediately switch to the second for another 45 seconds — no break between them.
  • After finishing both exercises, take a short 20-second breather, then move to the next station.
  • Once you’ve completed all 7 stations, you’ve finished 1 round.
  • Rest 45 seconds, then begin the next round.

Rounds / Duration:

Choose the level that suits you:

  • Beginner: 2 rounds (≈20 minutes)
  • Intermediate: 3 rounds (≈30 minutes)
  • Advanced: 4 rounds (≈40 minutes)

Examples of exercises to choose from:

Notes on Exercise Selection:

To make the selection of the exercises easier, I have broken down the exercises into 10 categories. Each category focuses on different aspects of fitness.  Whatever exercises you select for the stations, try to ensure a well-rounded workout that targets various muscle groups and fitness components. 

For your consideration.

  1. Push Exercises: Shoulder Presses. Push Press. Arnold Press. Dumbbell Bench Press. Triceps Dips.
  2. Pull Exercises: Renegade Row. Bent Over Rows. Upright Row. Face Pulls. Hammer Curls.
  3. Whole Body Exercises: Manmakers. Long Cycles. Turkish Get-Up. Clean and Jerk. Thrusters
  4. Lower Body Exercises: Squat Jumps. Squats. Front Squats. Bulgarian Split Squats. Romanian Deadlift.
  5. Plyometric/Explosive Exercises: Box Jumps. High Knees. Dynamic Lunges. Lateral Lunges. Kettlebell Swings.
  6. Core Exercises: Plank. Side Plank. Russian Twist. V-Up. Bicycle Crunches.
  7. Upper Body Exercises: Biceps Curls. Skull Crushers. Push Up. Hanging Leg Raises. Arnold Press.
  8. Compound Lifts: Deadlift. Snatch Grip Deadlift. Double Snatch. Double Clean. Kettlebell Swings
  9. Cardio/Endurance Exercises: Long Cycles. Mountain Climbers. High Knees. Thrusters. Clean and Jerk.
  10. Static Holds: Wall Sit with Weight. Handstand Wall Holds. Plank. Side Plank. Hanging Leg Raises.

Example:

An example workout might look something like this.

Station 1 Exercises: Push-Up to Renegade Row.

  1. Push-Up: x 45 seconds.
  2. Renegade Row: x 45 seconds.

Rest: 20 seconds.

Station 2 Exercises: Deadlift to Upright Row.

  1. Deadlift: x 45 seconds.
  2. Upright Row: x 45 seconds.

Continue until you completed your 7 stations.

Cooldown:

5 minutes of light jogging followed by stretching

🐎💀🐎 Wild Hunt: Time Cap Challenge

The Wild Hunt is relentless — riders that never slow down, never tire, and never stop closing the distance.
This circuit takes that same pressure and turns it into a race against the clock. Your only goal: stay ahead.

Aim:

A high-intensity conditioning test that blends HIIT, resistance work, and explosive movement to push speed, stamina, and resilience under fatigue.

Format:

You have 20 minutes total to complete as many full rounds as possible.

Target Rounds:

  • Beginner: 6 rounds.
  • Intermediate: 7 rounds.
  • Advanced: 8 rounds.

Hit your target before time expires — or get run down.

Wild Hunt Circuit:

  1. Kettlebell Swings: x 20 reps.
  2. Push-Ups: Incline x 10 reps. Decline x 10 reps.
  3. Goblet Squats: x 20 reps.
  4. Battle Ropes: 20 x fast waves. 20 x slams.
  5. Deadlifts (using dumbbells or barbells): x 15 reps.
  6. Box Jumps: x 15 reps.
The Witcher. Wild Hunt Workout.

Cooldown:

5 minutes of light jogging followed by stretching

Whichever workout you undertake. Remember to cool down, stretch and drink water!

Workout Complete

Defeat your own monsters! Go out swinging, all or nothing!

About Geralt

Click the links below for more on Geralt and the World of the Witcher.

Geralt of Rivia is the central figure of Andrzej Sapkowski’s Witcher series. Though commonly associated with Rivia, he was not born there; Witchers adopt regional surnames to appear more relatable to the public. His mother, the sorceress Visenna, left him at Kaer Morhen, the Witcher stronghold of the School of the Wolf.

At Kaer Morhen he underwent intense training and the Trial of the Grasses, a mutagenic process that grants Witchers their enhanced strength, speed, reflexes, durability, immunity to disease, and extended lifespan. Geralt’s distinctive white hair—a side effect of unusually high mutagen tolerance—earned him the nickname White Wolf.

Despite his reputation as a detached killer, Geralt is defined by a strong personal code, dry wit, and ongoing tension between duty, destiny, and humanity.

The Continent is a diverse and politically fractured world populated by humans, elves, dwarves, gnomes, and other non-human races. Centuries of conflict have led to deep mistrust, segregation, and periodic violence.

Beyond racial tension, the Continent is home to numerous monsters: griffins, basilisks, drowners, wraiths, strigas, and many more. These threats create the demand for Witchers—professional monster hunters trained to protect settlements from supernatural dangers.

The Continent’s politics are dominated by power struggles between major states:

  • The Nilfgaardian Empire (south): expansionist, militarily superior, and highly centralised.
  • The Northern Kingdoms (north): including Temeria, Redania, Kaedwen, and Aedirn, often forming shifting alliances to counter Nilfgaard.

Magic plays a central role in continental politics. Organisations such as the Brotherhood of Sorcerers and later the Lodge of Sorceresses influence events from behind the scenes, often with agendas of their own.

Witchers are professional, mutated monster hunters bound by contract work. Although feared and distrusted, they are essential in maintaining safety across rural and frontier regions.

Their skillset combines:

  • Swordsmanship.
  • Combat tactics.
  • Alchemy.
  • Monster knowledge.
  • Tracking.

Witchers travel between towns, taking paid contracts to deal with dangerous creatures threatening human settlements.

Witcher training is extremely selective, physically brutal, and mentally demanding. Candidates begin by mastering multiple weapons, hand-to-hand combat, endurance conditioning, survival skills, monster lore, and basic battlefield magic known as Signs. This training prepares them for the dangerous contract work that defines the profession.

Witchers undergo the Trial of the Grasses, a mutagenic process with a survival rate of roughly 30%. Those who endure gain enhanced strength and speed, superior reflexes, night vision, resistance to toxins, and slowed ageing. These traits, combined with years of specialised combat instruction, make Witchers exceptionally effective against monsters.

Geralt possesses all standard Witcher mutations along with unusually high mutagen tolerance, contributing to his white hair and exceptional physical capabilities. His abilities include:

  • Mastery of steel and silver swords.
  • Advanced tracking and refined senses.
  • Extensive monster knowledge.
  • Resistance to disease, fatigue, and poison.
  • Exceptional reflexes and agility.

Geralt is considered one of the most skilled swordsmen on the Continent, known for combining precision, tactical awareness, and practical combat experience against both human and non-human foes.

Throughout the saga, Geralt’s story intersects with major figures:

  • Yennefer of Vengerberg: a powerful sorceress and Geralt’s primary romantic partner.
  • Ciri (Cirilla Fiona Elen Riannon): the Lion Cub of Cintra, bound to Geralt by destiny; trained at Kaer Morhen and gifted with extraordinary magical abilities.
  • Dandelion (Jaskier): a bard, storyteller, and Geralt’s closest friend.
  • Triss Merigold: a sorceress linked to both Geralt and the Witchers of Kaer Morhen.

These relationships form the emotional and narrative core of the series.

The Witcher canon consists of:

  • Short story collections:

    • The Last Wish.
    • Sword of Destiny.

  • Five novels:

    • Blood of Elves.
    • Time of Contempt.
    • Baptism of Fire.
    • The Tower of the Swallow.
    • The Lady of the Lake.

  • Standalone prequel:

    • Season of Storms.

Themes include destiny, prejudice, political manipulation, parenthood, and the blurred line between humans and monsters.

The Wild Hunt, or Red Riders, is a feared spectral cavalcade believed to be an omen of death, but they are in fact Aen Elle elves led by Eredin, using powerful magic to travel between worlds. Their ghostly appearances fuel superstition across the Continent. The Hunt seeks Ciri for her Elder Blood and her ability to move between dimensions, making them a major force in both the books and The Witcher 3: Wild Hunt, where they appear as a central antagonistic group.

CD Projekt Red expanded Geralt’s adventures in:

  • The Witcher.
  • The Witcher 2: Assassins of Kings.
  • The Witcher 3: Wild Hunt.

These games explore Geralt’s relationships, the search for Ciri, and conflict with the Wild Hunt—a spectral force pursuing her. The games introduced new fans worldwide and earned critical acclaim for storytelling and world-building.

In 2017, Henry Cavill—a devoted fan of the books and games—was cast as Geralt in Netflix’s adaptation. His performance was widely praised for capturing Geralt’s stoicism, dry humour, and moral nuance.

The Netflix series diverges significantly from book canon, often altering or replacing major events. Cavill reportedly advocated for fidelity to Sapkowski’s work, leading to creative friction.

Before Season 3, Cavill announced his departure. Reasons cited include creative differences, scheduling demands, and shifting commitments. Despite debate around the show’s future, Cavill’s portrayal remains highly regarded within the fanbase.

Geralt wields simple but effective magical abilities known as Signs, used to repel, shield, trap, influence, or damage opponents. He is also proficient in alchemy, crafting potions, oils, bombs, and decoctions to enhance his combat effectiveness or counter specific monsters. Combined with his heightened senses, instincts, and tactical awareness, these abilities make him a highly effective hunter across diverse environments.

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